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Avowed identity
Avowed identity








avowed identity
  1. #Avowed identity Pc#
  2. #Avowed identity series#

I'd rather new interesting things be cut from whole cloth than get a poor exploration of a concept that has so many possibilities that I can't keep track of them all, especially in a game set after Deadfire. Lore fluff is all well and good, but I don't really want anything shoehorned in. I'm more than willing to take a wait and see approach with this one though, with that Microsoft money I just want Obsidian to focus on making the best product they can. Give us an antagonist who's a fragment of a soul we used to be, and that's a story that tells itself. Why do I know magic now, after I just had a slog of a battle instead of before? Unlocked soul memories. Why can my character level up in the field and doesn't have to go into town to train? Unlocking memories of his past life. To me, I'd be interested to see the Player Character be Awakened and not a Watcher.

#Avowed identity Pc#

Finding and helping ghosts could be an awesome thing, but if they're not all in on it I don't want some crumbs because they wanted the PC to be a Watcher. A Watcher should be capable of talking to a lot of spirits, which means a ton of NPCs could have "before and after" conversation trees, or other interactions. An ally who was a Watcher would be fine, instead of being able to interact with every spirit we'll be able to interact through an NPC whose motivations for telling us things aren't our own. I feel like the main game mechanics need to be solid in this title, if there's going to be a new character each title instead of following a single character like Pillars, they can really just give it a miss this title. Some conversations with spirits to offer alternate quest solutions is kind of low hanging fruit, but it would be neat.

avowed identity

First person necessitates a different approach IMO, depending on when they are in the timeline you could have a soul capture minigame, to try to get souls of the fallen into some Adra for storage. In isometric it was fine for the stuff to just pop up and be a bit of fluff content, trying to get across the visions that you're seeing. To me, it would be better to have an NPC watcher if they're not going to go heavy into the effects of being a Watcher, with a spirit vision layer or some such and interesting mechanics. I don't think the player character NEEDS to be a watcher, but it would be cool if we were given the option in one way or another. A watcher character can just speak to the victim and confront the guilty party. Imagine a murder mystery side quest where a regular player character would need to interview witnesses and gather evidence. It wouldn't be too different to say Pet Pal in Divinity in terms of the A) The missable content and B) Alternate means of solving quests. And even if PoE1&2 were laser focused on Gods, souls and reincarnation Avowed could be a way of fleshing out different aspect of the world.Īssuming being a watcher is going to be as simple as having the ability to see and interact with the souls of the deceased, it could even be an ability that you can acquire, most likely through a side quest.

#Avowed identity series#

What if we get a watcher companion to give new player glimpse into metaphysical aspect of the universe, to introduce that stuff? Or one of the old companions will return, introducing us to secred discovered by the Watcher - acting as a continuation for series fans, and "What happened in PoE1&2" in game source for newcomers?Īt this point direction Avowed could be taking are endless. Eora has couple other things it's been leaning on - including it's more "modern" setting then your average D&D like, focusing on politics, colonisation - arguably already PoE2 had more interested in those, then souls and Gods stuff. True, but so far it is unknown if Avowed will in any way try to continue plot of PoE1&2. See I feel that the interactions with souls that haven't returned to the cycle, and the memories of souls is a key element of the unique storytelling ability of POE.










Avowed identity